Friday, 28 February 2014

New Trailer

We've been hard at work over the last few months on the port and we're very excited to be able to show it off at last. Here's a new trailer for Wander. We'll have a few more coming in the next few months demoing new features.

Thursday, 6 February 2014

Wander to use CRYENGINE®

In the last post we talked about lots of the things we have planned for this year. We have big plans to add to our fantastic narrative while making Wander look and sound great. We needed a game engine that could help us achieve that. We're happy to announce that we're now using CRYENGINE®. We're really excited about what we will be able to achieve.

What does this mean for players

Current players would have noticed there was no new release last month. Partly that was because we had a few days off for New Years and the holidays but it was also because we're working on the new version. There is going to be a bit of delay before the first new release is out.

The new version of Wander will use a lot less memory, run on less hardware and be a lot more beautiful. The most important thing is that the new engine gives us tools to get thing done quickly, meaning we can add more content. The screenshot above is running faster and smoother that the previous version of Wander, while also looking very pretty. We've only just started and we've got a long way to go but it's going to be an amazing journey.

There is a downside to this. CRYENGINE has no Mac support. If you've got a Mac and have already purchased Wander and don't want to play on Windows or Linux, please contact us about getting a refund.

We've also got something else we're very proud of to show, our music is now recorded with our amazing musicians and here is an example from our intro voice over

We're still on Steam Greenlight if you haven't voted for Wander yet.