Patch Notes

Patch Notes for Playstation 4 and Steam/Windows

(Dates are when patches were uploaded or submitted. Written as DD/MM/YYYY).

Playstation 4:

Patch - Playstation 4 - 09/06/2015

- New Rozhda system. You can now see what you're drawing on-screen if using touchpad, or use menu to select a word. You can also show subtitles if you look at a player. Menu can be controlled with DualShock4 D-pad.
- Blend space for hira run for players.
- Hira default movement speed is sprint. No stamina required.
- Hira jump now a bit better. Changed animation.
- Griffin has increased stamina for flapping wings in flight.
- Fixed many of the colliders and improved pop in on layers after loading.
- Initial fixes to layer streaming to improve initial load times and initial texture pop. Still more to go.
- Fixes to language support. All supported languages now in, partially supported languages show English subtitles for lore.
- Can now use the new Rozhda system while in flight, skydiving or on a griffin.
- Fixed some buggy sea sounds.
- Fixes to some cave floors.
- Tutorial improvements.
- Fixed nasty bug with the boundary that threw the player in the air.
- Disabled first person until we've polished it.
- Fixed random invisible barriers.
- Have addressed crashes and errors.
- Have addressed progress loss
- Have addressed trophy syncing.
- Clouds fixed and now present in the sky.
- Locked islands have been sunk! They will rise and return as we open them up with new content in future patches!

Steam/Windows:

Patch - Steam - 24/06/2015

- Rozhda stone for "Question" icon has been flipped to match animation.
- Rozhda animation for "Near" has been reorded to match the action. 
- Rozhda stone for Hop Off ID fixed from "Off" to "Hop_Off".
- Underwater terrain polish.
- Lights and crystals added to tunnel (too was dark).
- Lorestone half inside a house on East Coast of cradle island fixed.
- LoreCave Map now only shows 2 islands and collider improved.
- LoreCave deco for Hira houses have been updated to match new models.
- New griffin unlock placed.
- New griffin types available. (Currently have the same flight performance but planning to change that.)
- Weather system heavily improved.

Patch - Steam - 17/06/2015

- Added the ability to see where you are on the minimap in the Lore Cave, and your Steam friends who are currently playing Wander!
- Time of day enabled. (3 hours of daylight with 1 hour of nighttime in-game).
- Weather system is now enabled. This means that the wind changes throughout the day and the position of lift changes.
- Dolphin jumping. You can now jump out of the water while swimming as a Hira and perform tricks and flips in mid-air, like a dolphin! Can also jump from water onto land.
- Animation fixes.
- Lighting fixes.
- Texture and collision fixes. (More to come)
- Animation streaming fixes.

Patch - Steam - 09/06/2015

- New Rozhda system, including support for Rozhda on DualShock 4 and Xbox controllers. You can now see what you're drawing on-screen if using a mouse, or use menu to select a word. You can also show subtitles if you look at a player. Menu can be controlled with d-pad, mouse wheel or page up and page down.
- Blend space for hira run for players using controllers.
- Hira default movement speed is sprint. No stamina required.
- Hira jump now a bit better. Changed animation.
- Griffin has increased stamina for flapping wings in flight.
- Fixed many of the colliders and improved pop in on layers after loading.
- Initial fixes to layer streaming to improve initial load times and initial texture pop. Still more to go.
- Fixes to language support. All supported languages now in, partially supported languages show English subtitles for lore.
- Can now use the new Rozhda system while in flight, skydiving or on a griffin.
- Fixed some buggy sea sounds.
- Fixes to some cave floors.
- Tutorial improvements.
- Fixed nasty bug with the boundary that threw the player in the air.
- Disabled first person until we've polished it.
- Fixed random invisible barriers. (Ones not blocking currently locked islands).
- Locked islands have been sunk! They will rise and return as we open them up with new content in future patches!